One of the most iconic elements of the Diablo franchise since its first instalment back in 1996 has been its music, created by Matt Uelmen. The inevitable online backlash subsided some days later when Blizzard had remedied the situation. Blizzard's servers were initially unable to handle the load of millions of gamers trying to play the title, which requires a constant internet connection due to anti-piracy measures. Backed by strong reviews, the game's impressive launch was tainted only by the fact that Blizzard itself apparently hadn't anticipated such a success, despite the fact that the game had already become the most pre-ordered PC game of all time on Amazon. In fact, they were eager enough to turn Diablo III into the fastest-selling PC game of all time, with 3.5 million copies of the title flying off the shelves on day one. More then ten years after the much-loved Diablo II, PC gamers around the world were clearly eagerly awaiting their next fix of dungeon hack'n'slashing. Another Blizzard game, another bout of frenzied gamer expectation, another round of new sales records: in a way, Diablo III's launch on played out as expected.
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